Preview
Rotational Motion & Torque
Torque, moment of inertia, and the three-shape spin-up race
A father pushes a playground merry-go-round at its edge — 250 newtons, steady — and the 50-kilogram disk winds up at 6.67 rad/s². Then his kid hops on, just 18 kilograms sitting barely a meter from the center, and the very same push suddenly buys only 4.44 rad/s². Nothing about the push changed. What changed is where the mass sits — and rotation prices location by the square, I = Σmr². That is the lesson separating spinning from sliding. Every straight-line quantity you know has a rotational twin playing by the same grammar: force answers to torque, mass answers to moment of inertia, acceleration answers to angular acceleration — and Newton's second law survives the translation intact: τ = Iα. But the twin has a twist. Mass is a single number; inertia is a whole geography. Take the same five kilograms and the same one-meter radius and build three objects: a solid disk reads I = 2.500 kg·m², a thin ring reads 5.000 — every gram parked at the maximum radius, paying the highest rate — and a solid sphere reads 2.000, its mass huddled near the core. Apply the same 10 N·m and they wind up at 4.000, 2.000, and 5.000 rad/s². Once spinning, they hold energy whether or not they travel anywhere: ½Iω², the same quadratic bill as ½mv² — double the spin, quadruple the joules. In this lab you will flip among the three shapes and catch inertia repricing itself while the scale never moves, push the torque and mass levers against each other until α = τ/I is a reflex, and watch the energy row climb the square of the speed row while the object never leaves its axis.
What you'll be able to do
- Falsify the same-mass-same-inertia rule with the panel's own numbers at the default state (m = 5.0 kg, R = 1.0 m, τ = 10 N·m): the Solid Disk reads I 2.500 / α 4.000, the Thin Ring reads I 5.000 / α 2.000, the Solid Sphere reads I 2.000 / α 5.000 — identical mass, radius, and torque, with only the mass distribution moved, because 'bodies with more mass concentrated at a greater distance from the axis have greater moments of inertia than bodies of the same mass concentrated near the axis' (OpenStax §10.4, verified); §10.7's merry-go-round is the same lesson with real numbers (α 6.67 → 4.44 rad/s² when the child boards)
- Price both levers of α = τ/I on the disk: Torque 10 → 20 N·m doubles α 4.000 → 8.000 rad/s²; Mass 5.0 → 10.0 kg halves it back to 2.000; Radius 1.0 → 2.0 m QUARTERS it to 1.000 because the disk's I = ½mR² pays the radius squared (2.500 → 10.000 kg·m²) — the square law the sim's own quiz Q2 traps with 'Doubles', and the exact analog of F = ma with torque, inertia, and angular acceleration in the force, mass, and acceleration seats (§10.7, verified)
- Keep the spin-up books both ways from rest at defaults (α = 4.000 rad/s²): the ω row climbs linearly with time (ω = αt — ≈4.000 rad/s after one second, 8.000 after two, §10.2 Eq. 10.11) while the KE row climbs quadratically (K = ½Iω²: 20.00 J at ω = 4.000, 80.00 J at ω = 8.000 — four times the energy for twice the speed, §10.4 Eq. 10.18), and the books tie through the work-energy identity τθ = ΔK until the engine's ω = 50 rad/s display cap (registered quirk, not physics)
Formulas
Make a prediction
Default state: Solid Disk, m = 5.0 kg, R = 1.0 m, τ = 10 N·m — the panel reads I = 2.500 kg·m² and α = 4.000 rad/s². Now switch ONLY the object to Thin Ring (same mass, same radius, same torque). What do the Inertia and Angular α rows read?
No grading here — commit to a guess, then scroll down and test it yourself.
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Your prediction
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Answer: I = 5.000 kg·m², α = 2.000 rad/s² — the ring parks ALL its mass at the rim (I = mR² vs ½mR²), inertia doubles, and α = τ/I halves
I_disk = ½mR² = 0.5×5×1 = 2.500 kg·m²; I_ring = mR² = 5×1 = 5.000 kg·m² — exactly double, at identical mass and radius. The textbook states the rule outright: 'Rigid bodies… with more mass concentrated at a greater distance from the axis of rotation have greater moments of inertia than bodies… of the same mass, but concentrated near the axis' (OpenStax UP1 §10.4), and the pricing law behind it is I = Σmr²: the ring's every kilogram sits at the maximum possible radius, paying the highest r² rate on the object. Since α = τ/I (OpenStax §10.7, Newton's second law for rotation), doubling I at fixed τ = 10 N·m halves α from 4.000 to 2.000 rad/s². Option B is the mass-only rule — the instinct the sim's own quiz Q1 is built to catch ('Both accelerate equally' is one of its wrong options): it correctly senses that mass sets inertia but forgets that mass DISTRIBUTION co-signs the bill. Option C's premise is real — the ring IS hollow — but hollowness doesn't delete the mass: all 5 kg are still aboard, parked at the worst possible address. The merry-go-round runs the same lesson in reverse (§10.7 Example 10.16): one child boarding near the center raises I from 56.25 to 84.38 kg·m² and the father's unchanged push drops α from 6.67 to 4.44 rad/s².
Quiz (0/4)
A disk (I = 2 kg·m²) has a net torque of 8 N·m applied. What is its angular acceleration?
A skater spins at 2 rad/s with I = 4 kg·m². They pull in arms to I = 1 kg·m². New ω?
Why does a longer wrench make it easier to loosen a bolt?
A solid disk (I = ½MR²) and a hollow ring (I = MR²) of equal mass and radius start from rest on an incline. Which reaches the bottom first?
You can now
- Falsify the same-mass-same-inertia rule with the panel's own numbers at the default state (m = 5.0 kg, R = 1.0 m, τ = 10 N·m): the Solid Disk reads I 2.500 / α 4.000, the Thin Ring reads I 5.000 / α 2.000, the Solid Sphere reads I 2.000 / α 5.000 — identical mass, radius, and torque, with only the mass distribution moved, because 'bodies with more mass concentrated at a greater distance from the axis have greater moments of inertia than bodies of the same mass concentrated near the axis' (OpenStax §10.4, verified); §10.7's merry-go-round is the same lesson with real numbers (α 6.67 → 4.44 rad/s² when the child boards)
- Price both levers of α = τ/I on the disk: Torque 10 → 20 N·m doubles α 4.000 → 8.000 rad/s²; Mass 5.0 → 10.0 kg halves it back to 2.000; Radius 1.0 → 2.0 m QUARTERS it to 1.000 because the disk's I = ½mR² pays the radius squared (2.500 → 10.000 kg·m²) — the square law the sim's own quiz Q2 traps with 'Doubles', and the exact analog of F = ma with torque, inertia, and angular acceleration in the force, mass, and acceleration seats (§10.7, verified)
- Keep the spin-up books both ways from rest at defaults (α = 4.000 rad/s²): the ω row climbs linearly with time (ω = αt — ≈4.000 rad/s after one second, 8.000 after two, §10.2 Eq. 10.11) while the KE row climbs quadratically (K = ½Iω²: 20.00 J at ω = 4.000, 80.00 J at ω = 8.000 — four times the energy for twice the speed, §10.4 Eq. 10.18), and the books tie through the work-energy identity τθ = ΔK until the engine's ω = 50 rad/s display cap (registered quirk, not physics)