Preview

Bending Light

Explore refraction, reflection, and Snell's Law

A straw in a glass of water looks broken at the surface — your brain insists the light traveled straight to your eye, and the straw betrays it. The truth is stranger: light never bends mid-medium. It kinks only at the border, because a wave whose speed drops from c to c/n must swing its direction to keep its crests continuous across the line. In this lab you hold that border in your hands. A blue incident ray strikes the interface, a green refracted ray carries the light onward, and an amber reflected ray — the one nobody expects — is always there, quietly sharing the energy. Push the beam from air into water or glass and Snell's law pins every angle to the tenth of a degree. Then flip the world: fire from inside the glass outward, raise the angle past 41.8°, and the green ray does not bend away — it ceases to exist. Every photon turns back. That vanishing act threads the internet through fiber optics and makes a diamond outsparkle glass.

What you'll be able to do

  • Apply Snell's law n₁sinθ₁ = n₂sinθ₂ to predict the refracted angle at any interface, and state the bend direction from the indices alone: toward the normal entering a denser medium (n₂ > n₁), away entering a rarer one
  • State the two conditions for total internal reflection (n₁ > n₂ and θ₁ > θ_c = arcsin(n₂/n₁)) and explain what physically happens past the critical angle: the transmitted ray ceases to exist — Snell's law has no real solution — and all light reflects back into the denser medium
  • Explain refraction mechanistically through n = c/v: the wave's speed changes at the boundary while its frequency stays fixed, and phase continuity of the wavefront across the interface forces the direction change — the ray does not 'choose' to bend

Formulas

n1sinθ1=n2sinθ2n_1 \sin\theta_1 = n_2 \sin\theta_2
Snell's Law
θc=arcsin(n2n1)\theta_c = \arcsin\left(\frac{n_2}{n_1}\right)
Critical angle (TIR)
n=cvn = \frac{c}{v}
Index of refraction

Make a prediction

Load the Total Internal Reflection preset: the laser fires from inside glass (n₁ = 1.50) toward air (n₂ = 1.00), whose critical angle the panel shows as θ_c = 41.8°. The incident angle starts at 40° — the green refracted ray grazes out at θ₂ ≈ 74.6° — and you drag it up to 55°. What happens to the light?

No grading here — commit to a guess, then scroll down and test it yourself.

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Check

Did the lab agree with you?

Your prediction

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Answer: The green refracted ray vanishes entirely — d-t2 flips to '—' — and every photon reflects back into the glass; the amber reflected ray jumps to full brightness

Snell's law decides this, and past 41.8° it has nothing to say: sinθ₂ = n₁·sinθ₁/n₂ = 1.5·sin55° = 1.229, and no real angle has a sine greater than 1. There is no transmitted solution — not a dim one, not a straightened one, none. The engine (computeSnell) sets t2 = null, the green ray's visible flag drops, d-t2 flips to '—', the status row reads Total Internal Reflection, and the amber reflected ray goes from 0.4 to full opacity: every photon turns back into the glass. At 40° the law still had an answer — θ₂ = asin(1.5·sin40°) = asin(0.964) = 74.6° — which is why the crossover on the integer slider is so sharp: at 41° the ray still grazes out at 79.8°, at 42° (1.5·sin42° = 1.0037 > 1) it is gone. Option B is the targeted misconception — the intuition that a ray must continue somewhere. But 'total' internal reflection is total: this is the physics that keeps light inside fiber-optic cables, and the panel's θ_c = 41.8° (asin(1/1.5), the same value the sim's quiz Q2 computes) marks the exact border where transmission ends.

Quiz (0/3)

Light goes from glass (n=1.5) to air (n=1.0) at 45°. What is the refraction angle?

Find the critical angle for glass (n=1.5) to air.

Why does a diamond sparkle more than glass?

You can now

  • Apply Snell's law n₁sinθ₁ = n₂sinθ₂ to predict the refracted angle at any interface, and state the bend direction from the indices alone: toward the normal entering a denser medium (n₂ > n₁), away entering a rarer one
  • State the two conditions for total internal reflection (n₁ > n₂ and θ₁ > θ_c = arcsin(n₂/n₁)) and explain what physically happens past the critical angle: the transmitted ray ceases to exist — Snell's law has no real solution — and all light reflects back into the denser medium
  • Explain refraction mechanistically through n = c/v: the wave's speed changes at the boundary while its frequency stays fixed, and phase continuity of the wavefront across the interface forces the direction change — the ray does not 'choose' to bend

Step-by-step

  1. Adjust the incident angle and the two indices of refraction with the sliders.
  2. The refracted beam updates in real time, and the on-screen angle arcs read both angles for you.
  3. Find the critical angle by increasing the incident angle until the refracted beam disappears and the TOTAL INTERNAL REFLECTION badge lights up.

Key formulas

  • n1sinθ1=n2sinθ2n_1 \sin\theta_1 = n_2 \sin\theta_2Snell's Law
  • θc=arcsin(n2n1)\theta_c = \arcsin\left(\frac{n_2}{n_1}\right)Critical angle (TIR)
  • n=cvn = \frac{c}{v}Index of refraction

Frequently asked questions

Light goes from glass (n=1.5) to air (n=1.0) at 45°. What is the refraction angle?
You can work it out this way: apply Snell's Law: 1.5×sin(45°) = 1.0×sin(θ₂).
Find the critical angle for glass (n=1.5) to air.
Θ_c = arcsin(n₂/n₁) = arcsin(1/1.5).
Why does a diamond sparkle more than glass?
You can work it out this way: compare their indices of refraction and critical angles.