Free~15 min

Projectile Motion

Launch, arc, and land

Projectile Motion

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How it works

Projectile motion is the motion of an object thrown into the air, subject only to gravity. The horizontal and vertical components of motion are independent. The trajectory forms a parabola.

Step-by-step

  1. Set the initial velocity and launch angle — or drag the barrel itself — then press Reset to fire.
  2. Sliders re-aim the launcher but never re-fire mid-flight, so each shot is a deliberate experiment.
  3. Watch the speed readout at the apex (the vertical component vanishes, the horizontal one never does) and compare the predicted range R (theory) with the landed value.
  4. Load the Moon and Mars presets to see the same launch travel six times farther.

Key formulas

  • x=v0cos(θ)tx = v_0 \cos(\theta) \cdot tHorizontal position
  • y=v0sin(θ)t12gt2y = v_0 \sin(\theta) \cdot t - \frac{1}{2}gt^2Vertical position
  • R=v02sin(2θ)gR = \frac{v_0^2 \sin(2\theta)}{g}Range
  • H=(v0sinθ)22gH = \frac{(v_0 \sin\theta)^2}{2g}Max height

Frequently asked questions

Which angle gives the maximum range?
You can work it out this way: try angles between 30° and 60°.
What is the flight time for v₀=50 m/s at 30°?
T = 2v₀sin(θ)/g.
How does gravity on Mars (3.7 m/s²) affect the range?
Adjust the gravity slider.