Model planetary motion and orbital mechanics
Gravity provides the centripetal force needed for orbital motion. For circular orbits, v = √(GM/r) — the orbital speed depends only on the central mass and radius. Kepler's Third Law states T² ∝ r³ for all planets around the same star. Elliptical orbits arise when the initial velocity differs from the circular orbit speed. Escape velocity is √2 times the circular orbit speed.
Plus 148+ other Pro labs covering AP Physics, Biology, Chemistry, Earth Science, and Math — with unlimited simulation time, advanced parameters, and detailed analytics.
Already have an account?
Sign in →Earth doesn't fall into the Sun for the same reason a satellite doesn't fall into Earth: it is falling, but it's also moving sideways fast enough to keep missing. That sideways motion is the secret of every orbit, and this lab puts it directly under your control. Set the mass of the central star, drop a planet at some orbital radius, and give it an initial speed perpendicular to the line to the star. Pick the speed exactly right — v = √(GM/r) — and you get a perfect circle. A little less, the orbit collapses into an ellipse with the planet swooping in close. A little more, it stretches outward. Push past escape velocity and the planet flies off forever. By the end you should be able to predict orbital periods using Kepler's Third Law and explain why astronauts in low Earth orbit are in continuous free-fall.
MisconceptionAstronauts on the ISS are weightless because there is no gravity in space.
CorrectGravity at the ISS altitude (~400 km up) is about 89% of its surface value — almost the same as on the ground. Astronauts feel weightless because they and the station are in continuous free-fall around Earth, not because gravity has switched off.
MisconceptionA faster orbital speed means a longer orbital period because the planet has farther to travel.
CorrectIt's the opposite. Faster orbits sit at smaller radii, where the circumference is also smaller. Mercury orbits faster than Earth (~47 km/s vs. 30 km/s) and finishes a year in 88 days. Kepler's Third Law makes this exact: T² ∝ r³.
MisconceptionOrbits are perfect circles around the Sun.
CorrectKepler's First Law says orbits are ellipses with the central body at one focus. Earth's orbit is nearly circular (eccentricity ≈ 0.017), but Mercury's is noticeably elongated (e ≈ 0.21), and comets can have eccentricities above 0.9.
MisconceptionIf you double the orbital radius, the period also doubles.
CorrectPeriod scales as r^(3/2), not r. Double the radius and the period grows by a factor of 2^1.5 ≈ 2.83. Quadruple the radius and the period grows by 8. That's why Neptune (30 AU) takes 165 years and not 30.
Set gravitational force equal to centripetal force: GMm/r² = mv²/r. The planet's mass m appears on both sides and cancels, leaving v = √(GM/r). A pebble and a planet on the same orbit move at the same speed, just like a feather and a hammer fall together. This is the orbital version of the equivalence principle, and it's why we can build a single circular-orbit formula that works for everything from the ISS to Jupiter.
Escape velocity is the minimum speed at which a body has enough kinetic energy to climb out of a gravitational well to infinity, with zero kinetic energy left at infinity. Setting (1/2)mv² = GMm/r gives v_escape = √(2GM/r). Comparing to v_circular = √(GM/r) shows v_escape = √2 × v_circular ≈ 1.414 × v_circular. At Earth's distance from the Sun, that's ~42.4 km/s versus ~30 km/s — the difference between staying in the Solar System and leaving it.
Standard 2.B.1 covers gravitational fields produced by a source mass; you see this in how orbit shape depends on star_mass. Standard 3.A.1 is about identifying the forces acting on an object; here gravity is the only force, and it always points to the central body. Standard 3.G.1 covers gravitational interactions between two objects, including circular orbits — exactly what this lab models when you tune planet_velocity to give a steady, closed orbit.
If the speed is below the circular value but the direction is still perpendicular, you get an ellipse where your release point is the aphelion (farthest point) and the planet swings in to a closer perihelion. If the speed is so low that the perihelion is inside the star, the planet falls in and crashes — a graphic reminder that 'orbiting' really means 'falling continuously without hitting the ground'.
HS-ESS1-4 asks students to use mathematical or computational representations to predict the motion of orbiting objects in the Solar System. This is exactly what the experiment provides: a computational sandbox where you can set masses and initial conditions and watch Kepler's three laws emerge. Doing the lab and recording T vs. r data is a direct performance task for that standard.