Conservation of angular momentum, precession, and gyroscopic effects
Angular momentum L = Iω is a vector quantity pointing along the axis of rotation (right-hand rule). In the absence of external torque, angular momentum is conserved: L_i = L_f. For a spinning ice skater, pulling arms in decreases I, so ω must increase to conserve L. A gyroscope tilted at angle θ from vertical experiences gravitational torque τ = Mgd·sinθ perpendicular to L, causing L to precess around the vertical axis at rate Ω = Mgd/(Iω). The faster the spin, the slower the precession. In collisions between rotating objects (e.g., two disks), the total angular momentum is conserved: I₁ω₁ + I₂ω₂ = (I₁ + I₂)ω_f for a perfectly inelastic collision.
Plus 148+ other Pro labs covering AP Physics, Biology, Chemistry, Earth Science, and Math — with unlimited simulation time, advanced parameters, and detailed analytics.
Already have an account?
Sign in →Angular momentum is a vector quantity — L = Iω (about a principal axis, where L and ω are parallel) — that points along the rotation axis according to the right-hand rule, not merely a scalar speed. A gyroscope, a spinning top, and a figure skater pulling her arms inward are all governed by the same principle: when net external torque is zero, L is conserved in both magnitude and direction. This simulation renders three scenarios in 3D: a precessing gyroscope, a skater changing moment of inertia by extending or retracting arms, and a perfectly inelastic collision between two rotating disks. The blue L vector and red torque vector τ update in real time so you can track how gravitational torque on the tilted gyroscope causes L to sweep out a cone — precession — rather than simply falling over. Use the camera drag to inspect the vector geometry from any angle.
MisconceptionAngular momentum is just how fast something spins, so Angular Velocity and angular momentum mean the same thing.
CorrectAngular Velocity is only one factor. Angular momentum is L = Iω (about a principal axis, where L and ω are parallel), so it depends on both rotational speed and moment of inertia. A slowly spinning object with mass spread far from the axis can have as much angular momentum as a faster compact object. Use Arm Extension to change I while watching why the product matters.
MisconceptionWhen the Figure Skater preset speeds up, an outside force must be pushing the skater around.
CorrectWith Applied Torque near zero, there is no outside twist causing the speed-up. Pulling arms inward reduces moment of inertia, so angular velocity increases to keep L = Iω conserved (about a principal axis, where L and ω are parallel). Internal muscle forces can change the skater's shape and rotational kinetic energy, but they do not create net external angular momentum.
MisconceptionA larger Applied Torque always makes the object spin faster.
CorrectTorque changes angular momentum, but the direction matters. A torque parallel to L can change spin speed; a torque perpendicular to L mainly redirects L and produces precession. In a gyroscope or top, torque can make the axis sweep around instead of simply increasing Angular Velocity.
MisconceptionA gyroscope is stable because gravity stops acting on it.
CorrectGravity still acts and can create torque about the support point. The key is that the spinning object already has angular momentum. The torque changes the direction of L over time, so the axis precesses rather than immediately tipping straight down.
MisconceptionThe Spinning Top, Gyroscope, and Figure Skater presets are different laws of physics.
CorrectThey are different examples of the same rotational dynamics ideas. The presets change Angular Velocity, Arm Extension, and Applied Torque to highlight different balances between L = Iω conservation (about a principal axis, where L and ω are parallel) and τ = dL/dt. The useful comparison is which parameter changed and how the angular momentum response followed.
The applied or gravitational torque acts mostly perpendicular to the angular momentum vector L. Since τ = dL/dt, that perpendicular torque redirects L rather than simply making the object fall straight down. In the Gyroscope preset, increase Applied Torque to see the direction of L change more quickly. Increase Angular Velocity to make L larger, which makes the same torque produce slower precession.
AP standard 5.D.1 addresses conservation of angular momentum when net external torque is zero. Standard 5.E.1 covers the relationship τ = dL/dt and gyroscopic precession. The Angular Velocity, Arm Extension, and Applied Torque sliders let students separate conservation cases from cases where torque changes angular momentum.
The Figure Skater preset demonstrates angular momentum conservation with Applied Torque set to zero. When Arm Extension decreases, the skater's mass is closer to the rotation axis, so moment of inertia I decreases. To keep L = Iω constant (about a principal axis, where L and ω are parallel), Angular Velocity must increase. Moving Arm Extension outward reverses the effect: I increases and angular velocity drops.
It is a vector: L = r × p for a particle, or L = Iω for a rigid body spinning about a principal axis, where L and ω are parallel and ω is itself a vector along the axis. The direction matters because torque can change that direction. Precession is a visible result of vector angular momentum responding to torque.
Applied Torque changes the external twist on the rotating system, measured in N·m. A zero value emphasizes conservation of angular momentum. A larger value makes angular momentum change more quickly according to τ = dL/dt. In the Gyroscope and Spinning Top presets, that change often appears as precession, where the spin axis sweeps around instead of simply speeding up.
Start with Figure Skater for L = Iω conservation (about a principal axis, where L and ω are parallel) because changing Arm Extension gives a clear inverse relationship between moment of inertia and Angular Velocity. Use Gyroscope next to study how Applied Torque redirects angular momentum and produces precession. Use Spinning Top to connect the same ideas to a familiar rotating object.